Psyche Interactive
Psyche Interactive is an independent tabletop and video game development studio.
Heirs of Prometheus got picked up by a distributor! They work mostly with retailers in the Pacific Northwest, but do have some across the country and in Canada. We look forward to seeing the game available in brick-and-mortar stores.
The closing day of Dragonflight GamesCon finished up with another great game of Heirs of Prometheus! We're glad to have introduced the game to new audiences.
Thank you to everyone who played the game, and we hope you had fun!
We had a great turnout at Dragonflight GamesCon today! Thanks to everyone who made it out and checked out the game. We hope you enjoyed playing it!
We'll be there for the final day of the convention on Sunday from noon - 4PM, so if you're attending and would like to reserve your slot at the table, you can do so here: https://tabletop.events/conventions/dragonflight-gamecon-45/schedule/786
Interested in trying out Heirs of Prometheus? We got two last-minute table openings at Dragonflight GameCon 45 this Saturday and Sunday (August 23rd and 24th)! Follow the links below to reserve a slot at the game, or drop in at the start time to see if any remaining seats are available.
The link to the Saturday game (8/23 @ 10:30 AM to 2:30 PM):
https://tabletop.events/conventions/dragonflight-gamecon-45/schedule/785
The link to the Sunday game (8/24 @ 12:00 PM to 4:00 PM):
https://tabletop.events/conventions/dragonflight-gamecon-45/schedule/786
See you there! 😃
We're pleased to announce the How to Play video for Heirs of Prometheus is now available! If you would like to learn more about your new purchase or are curious for what the game is all about, drop by Meeple University and give it a watch!
https://www.youtube.com/watch?v=NRDa8zNThik
We brought on another artist, so now we have all the character artists we need for the game! We look forward to seeing more of the characters in the game being brought to life!
We brought on an additional character artist! It's great to see another hero in the game come to life. :D
We're still reviewing candidates for the last character artist slot, so should have the full set of character artists soon.
Today's playtest went well. The updated rules for fewer than max players worked smoothly, and the efforts to reduce the play time also worked as intended, so it was a good playtest overall! We did notice some edge cases which didn't come up before, but can, so we need to make sure those are covered.
Thanks everyone for coming out! :D
Today's playtest went well. The game's starting quest was modified to have a more "tutorial" feel, and while the changes did make it more direct, its pacing was skewed to being too easy, so players didn't get much of a chance to use the skills they were learning.
The iconography on the cards and phrasing of some abilities was unclear, so that will be revised to try and make things more straightforward.
Thanks everyone for coming out! :D
Today's playtest went smoothly, and confirmed that the rules to scale the game differently depending on the number of players create a balanced and exciting experience. A few tweaks might be needed, but those will be focused on in future playtests.
The game is still taking longer than expected to complete, so we'll be implementing some alternate rules which should allow for a quicker experience if that what the players are expecting.
Thanks everyone for coming out! :D
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Kirkland, WA
98034