Flagship Games

Flagship Games

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Flagship Games produces 3d printed parts and models for table top gaming.

Photos from Flagship Games's post 09/10/2026

This is an update I’ve been working on for a little bit, but am very proud of it! This will be the last update on new models for sometime while big life events are in the way. Here are my newest models added to the Everdawn colonists, the security officer, scientist, and mechanic. Together these act as a single unit of 3, forming the Colonial Support Team. With all the modeling I’ve been doing, human scale models have been the biggest challenge. With the Scron, machines, or the wild critters, you can just sculpt and certain things like muscles and postures don’t have to be exact. Miniatures of people however, those have to look right or else you can tell something is off. The work put in to the cross stitching on the jackets was also a good first whack at making clothing and took much trial and error. When 3d printing models at this scale (the humans on foot are 32mm head to toe) details can be very tiny, so I did have to make corrections after some test prints before calling them good. In addition for the Everdawn faction, the HEX roster grows with the Breaker with flamethrowers, and the Enforcer has traded his r***e for a shiny new railgun. More posts to come soon!

Photos from Flagship Games's post 08/17/2026

Howdy all, long overdue update on progress with Icebound, things continue to move along., with big life changes coming.

Real play testing well underway now finally after many moons to get here. Here are some photos of recent games plus some painted up minis. The big worm from an update last year has had an entire rework and remodel, but that’s how it goes sometimes. It didn’t feel as if it fit the Scron’s look or theme, and the Wildlife models needed a 6th miniature to round out the current bunch. Back to the drawing board it went, and if you look at the previous post compared to the pic here, I think it’s a big improvement.

Occasionally you have an idea in your head and it just doesn’t work, but that’s how we learn and move forward! Editing is always a work in progress, that I’ve come to learn for sure. More to come soon with an another update hopefully next week, as another milestone was reached recently. (A milestone for me, at least!)

Photos from Flagship Games's post 12/18/2025

❄It has been awhile since our last update! Work progresses slowly but surely. After some rounds of play testing and design feedback, our beloved 3 eyed rat-shark critters, the Swarmers, have had a bit of a reworking, and remodeling. New and improved, previously 3 separate models doing their own actions, now one single based model, with its stats and behaviors completely revamped. Icebound was created with the wild animals meant to be a focus, so it was important to nail these down. Each model has its own little personality, we're especially happy with the one missing an eye, he's got a bone to pick with someone.

Happy Holidays to everyone! Until next time!

-fi

Photos from Flagship Games's post 08/30/2025

❄On this episode of Icebound updates, here is a fun post on today's work in progress! The Scron ranks continue to grow! Those big eyes of theirs are never up to any good.

Here are many WIP pictures, to help show the modeling process a bit. First we sculpt the rough shape of the creature, giving it the belly and mouth sections while being flat on the ground. Followed by posing it upright with a slight "S" curve, but body still centered. Next it needed to look like it was tunneling out from the ground, so a rocky base had to be made. Afterwards the base was defined with more rock and dirt debris, along with the Scron's signature single eye and bumpy carapace detailing. I then curved its body with a slight back and forth wiggle to the left and right, as it felt just too stuck in place and not enough movement was happening. Lastly, I plugged in a square under its body to key the worm in to the base, so he should fit right in nice and snug in to position.

Off to the printer it goes, we'll see what it looks like tomorrow. The spikes may need to be beefed up a bit, might be too tiny. What you see on the screen vs reality is sometimes quite the challenge. Once finished, its painting time! More to come soon!

Photos from Flagship Games's post 08/07/2025

Some late night play testing of Icebound! The humans squeezed out a victory by one point. Sometimes playing the objectives rather than going guns blazing is the way to go!

Photos from Flagship Games's post 07/26/2025

Doing some testing at home today! Seeing things on the table all coming together makes the effort so worth it! We have some terrain on the table too! Snowy rocks and a cave as well as something dangerous observing in the back. Here are the Everdawn colonists and the Scron squaring off, and an elusive Snow Stalker is going to eat that Spitter for breakfast.

Photos from Flagship Games's post 07/16/2025

Today we continue last weeks post about modeling and detail scale. Here are two variants of the Breaker that I’ve had painted up for a bit while working on everything else. An issue I always had was the heads! In the close up picture you’ll see the armor around the neck is a bit too thick and the head itself actually is one with the body, they are not separate parts. When painting this proved to be a bit annoying because the head too small and touching the armor, and I’m not a fan of when it looks like parts “clip” into each other.

The last few pictures are these same models but I’ve taken the heads out, resized the neck section, and made them a separate bit. The models themselves are also upscaled a tiny bit. These fixes should make these fellas easier to paint, show better detail, and gives you a bit of options on which direction they’re looking. Calling these done for now, off to get a new paint job. The colonists and their HEX armors do not have a set color scheme yet, here is a group photo! I am always open to any new ideas! This blue was the first thing that came to mind. What do you think? Who knows, your suggestion could be the color scheme that makes it into the rulebook! (Pardon the photo quality! Taking good pictures is another skill I need to learn!)

Photos from Flagship Games's post 07/07/2025

Paint schemes and detail scale! I’d like to have a quick chat about game development and sculpting models. When making these creatures, I always try to keep a thought in my head about how easy is this to paint? Sometimes what you see on the computer screen doesn’t translate to real life that well at this small scale. Here you have pictures of the Scron Broodmother, and the Slicer both with two very different color schemes. What you see here is also the third iteration of both of these miniatures as prior versions had issues after 3d printing them, such as teeth being too small, gaps between the arm joints being tight to paint, legs being too thin, you get the idea! I aim to make this space very transparent regarding all aspects of game progress, as so much goes in to it that I believe gets easily overlooked. So tell me which color scheme do you like the best?

06/29/2025

Very early WIP on something coming down the pipeline. Always fun times doing Zbrush work at 4am, before your actual job in a few short hours! Who needs sleep!

Photos from Flagship Games's post 06/16/2025

First Instagram post in a bit! Facebook didn’t seem to carry some updates over to here, so this is a quick catch up post. We are working on a tabletop skirmish game called Icebound. Set on a frozen planet far away, stranded colonists find themselves at odds against the locals! The colonists of the ill fated Everdawn utilize exosuits to help navigate their new home. The new neighbors are known as the Scron, large territorial aliens with a single large eye. We’ll be keeping updates on development here and on our page. More to come soon!

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Monday 8am - 5pm
Tuesday 8am - 5pm
Wednesday 8am - 5pm
Thursday 8am - 5pm
Friday 8am - 5pm

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