Polycount

Polycount

Share

Polycount is the best community on the internet for professional, hobbyist or student 3D videogame ar

Staff:

Founder: Andrew Risch
News, Design, Events, and Community: Eric Chadwick
Technology: Seth Thomas
Editor: Sean VanGorder

Twitter 08/08/2019

RT : New Character Art Challenge is up on ! https://t.co/25dRrP2Qgi

Twitter

Twitter 08/08/2019

RT : Akira Flying Platform Pilot. Rendered in textured in painter. Using megascans for rubble. Sculpted in Zbrush. More at: https://t.co/hQFh1iKufD https://t.co/YZ8i6ZDDZt

Twitter

Twitter 08/07/2019

RT : Oh, Look! The Logo can be seen on FL4K's jacket in the 3 Trailers! Neat! https://t.co/PPwutdNYZ7

Twitter

Twitter 08/07/2019

RT : To illustrate the variety of characters in Dota, I figured I'd do a shot with EVERY SINGLE HERO. It was tedious but I pulled it off! And here's an updated 4K version with every hero as of today (as well as the winning lineup being in the crowd too!) 4K: https://t.co/t03yr9UgHn https://t.co/0PFsbT613K

Twitter

Twitter 08/07/2019

RT : 雷神 https://t.co/kez668Qabg

Twitter

Twitter 08/07/2019

RT : Posted my Character on Artstation Check it out :) https://t.co/8rtjEMBfPn https://t.co/XJ3KXxcAAL

Twitter

Twitter 08/07/2019

RT : Made my own potion flask shader using Amplify Shader Editor in . It reacts to X/Z movements (could be improved with rotations reaction as well), fully visually customisable. Inspired by shader! https://t.co/04YAbkOYBc

Twitter

Twitter 08/07/2019

RT : Take 2, with some wave acceleration when getting closer to the center, and added a extra foam on the hole to get a better result. The foam is noisier but I prefer the natural progressive acceleration. Any thoughts ? https://t.co/ZETZqRjPnh https://t.co/s7U8vFoF0I

Twitter

Twitter 08/07/2019

RT : I have a week off between client projects! YOU KNOW WHAT THAT MEANS?! https://t.co/t3gnpkoixZ

Twitter

Twitter 08/07/2019

RT : "RESET II" More with concentric spheres. Making a small series. https://t.co/OAzxTHfOmr

Twitter

Twitter 08/07/2019

RT : A procedural animated creature, raymarched SDF as usual in . It's a first basic attempt to some character animation. Live-Stream with the Making-of and QA soon! In the meanwhile, source code: https://t.co/7WlBiNMrau https://t.co/inGjzLugHv

Twitter

Want your organization to be the top-listed Non Profit Organization in Seattle?
Click here to claim your Sponsored Listing.

Address


Seattle, WA