Savior
A metroidvania with smooth, predictive parkour and realistic face-paced combat. Interconnected quests and a game-play rooted story give every struggle meaning.
Explore a divided world and win over enemies to build an alliance, to get everyone home.
The stage is set. We're now focused on finishing the Demo, but we need help! Our February update is here:
https://www.starsoft.com/Page_News/bridge-to-the-demo
What's the consensus on 'dramatic' slow-mo in 2D Action games? Cool? Annoying? Any good examples of it that you love?
01/03/2026
Happy New Year! After a long, quiet core systems overhaul, we have a new Update! And an expanded website with a news page to read it on!
https://www.starsoft.com/Page_News/foundation-rebuild-moving-again
03/02/2025
Kickstarter Update 56 is up! Eating up that spaghetti...
Update 56: Spaghetti & Exhilaration (or Exhaustion?) · Savior Dear Backers,We're still at 1/4 speed, hunting for funding, but we continue to press on.In fact, believe it or not, I get more excited about Savior each month. The last year has been arduous and precarious, but also exhilarating. My motivation is exploding as I learn to decipher the cryptic magical....
The 'Big MAC' is almost in its final form. We're still working on its AI and the riding mechanics... Spoiler: you can ride these suckers!
Our 52nd Kickstarter Update is Live! I cover our new schedule and introduce our Territory Capture mechanic.
I'm curious to know if you guys think this idea will work in a Metroidvania! Have you seen it in other games in the genre?
https://www.kickstarter.com/projects/starsoft/savior-4/posts/4216845
07/22/2024
Our 50th Kickstarter Update is Out! It's been a bit of a bumpy few months, but we're poised for a push forward.
Update 50: Life and Funding · Savior Dear Backers,It's been another roller-coaster few months. Part of me was waiting for a big 50th update to come together, but it's already been way too long.LifeSo I'm not sure how much of my personal life should be shared here, but some larger events seem relevant.Since my last update, my poor mom,....
04/05/2024
Our 49th Savior update is live! It's our most comprehensive overview of the project yet!
Update 49: Project Overview and Progress · Savior Dear Backers,I apologize for the delay in this update. Time seems to have slipped through my fingers once again. We've been on a sprint to prepare a build for our funding and marketing partner, Thunderful. However, in my fervor to assemble the best possible build, I've neglected our invaluable suppo...
09/23/2023
Our 46th Kickstarter update "Nicolas and Simon" is up! It goes over the roller coaster ride of finding new people to help us finish this beast.
Update 46: Nicolas and Simon · Savior Hello Dear Backers, Happy Autumn (Almost)! I hope you are well. We have had a wild month... Back in May we lost a great programmer in Sean S. He had to leave Savior due to obligations to his own Kickstarter project (Thirsty Heroes!). Among other things, he was responsible for an extensive and long o...
Adding stairs to Savior is one of the most time consuming and expensive things I've ever tried to do...but it's coming together. Stairway Sword Fight!
The plight of the poor pixel people.
This purple beast is the single most complex piece of art in the game. We've added a turn, a landing, a take off, a tail whip and a roar. Stay tuned to see the rest!
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Portland, OR