MSP ACMSiggraph
The Minneapolis / Saint Paul chapter of ACM SIGGRAPH welcomes you.
Minneapolis/St.Paul ACM SIGGRAPH is operated by volunteers from various industries, including animation, post-production, games and education. By bringing together people and groups in the area, we aim to be the go-to resource for creating a stronger awareness and sense of connection within the CG community.
09/04/2021
Sony/Imageworks are ramping up!
Our recruiters are still on the hunt for talented candidates to join our Academy Award®-winning team! Is that you?? Apply today!
We are currently looking for the following roles:
Compositor
Matchmover
Stereo/Autovend Compositor
Pipeline TD
Houdini FX TD
Software Engineer - Lighting Engineer (Katana)
Software Engineer (for Desktop Apps)
Software Engineer - C++ Engineer
Software Engineer - Shader Writer
Software Engineer -- Infrastructure Engineer
Support Engineer (Pipeline)
Find your new job here: https://lnkd.in/ei_VCVG
10/06/2019
Apple is actively scouting for visual effects startups and has quietly bought motion capture company iKinema US tech giant Apple has quietly acquired iKinema, a British motion capture firm, according to Companies House filings.
07/29/2019
:)
Technical Papers Fast Forward Authors from the SIGGRAPH Technical Papers program offer snack-sized summaries of their work in Technical Papers Fast Forward, and present complete papers du...
The 2018 MET: Tomorrow Night
2018 Minnesota Electronic Theater
Thursday 11/29/2018
12/28/2017
Pixar's RenderMan | Learn Written by Harsh Agrawal and Leif Pedersen. Based on developments by Christophe Hery, Michael Kass, Junyi Ling, and Ryusuke Villemin. It's all in the Details Photorealism has been the holy grail for computer graphics, especially in the visual effects world, where recreating digital humans or matchin...
12/11/2017
Check it out!
Deep compositing the cityscapes of Blade Runner 2049 Deep compositing in Nuke played a key role in Blade Runner 2049. Find out how
12/10/2017
The University of Wisconsin-Stout’s School of Art & Design is currently searching to fill four tenure-track positions. The School of Art & Design benefits from an engaged and collaborative population of roughly 1,000 BFA students and over 60 faculty and staff, making the art and design community at UW-Stout very healthy, and one of the largest in the Midwest. The school is NASAD accredited, and has nationally ranked programs and numerous awards in various fields of art and design.
All four positions are listed at the following link, or see below for individual job posting links (https://jobs.uwstout.edu/)
Assistant Professor of Game Art: https://chroniclevitae.com/jobs/0000401323-01
Assistant Professor of Animation: https://chroniclevitae.com/jobs/0000401326-01
Assistant Professor of Time-Based Media: https://chroniclevitae.com/jobs/0000400446-01
Assistant Professor of Industrial Design: https://chroniclevitae.com/jobs/0000400421-01
The review of applications for the separate positions begin around January 15th, 2018, and will continue accepting applications until the positions are filled.
University of Wisconsin-Stout Jobs: Overview | University of Wisconsin-Stout Learn more about careers at University of Wisconsin-Stout and view our open positions.
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