AlphaPixel
AlphaPixel develops sophisticated 3D graphics and image-processing technology.
AlphaPixel is an experienced image processing and 3D graphics developer specializing in OpenSceneGraph, GIS, data visualization and real-world 3D.
06/06/2026
https://devblogs.microsoft.com/oldnewthing/20260401-00/?p=112180
The cover of C++: The Programming Language raises questions not answered by the cover - The Old New Thing What are we reading about here?
06/05/2026
The U.S. Military Quietly Turned GPS Into a Global ‘Numbers Station,’ Evidence Suggests A random sequence in an innocuous GPS message field is likely encrypted traffic from the U.S. military's system for remotely updating cryptographic keys around the world.
06/02/2026
https://alphapixeldev.com/recovering-eric-grahams-1987-amiga-juggler-raytracer-source-code/
Recovering Eric Graham's 1987 Amiga Juggler raytracer source code - AlphaPixel Software Development Recovering Eric Graham's 1987 Juggler raytracer source code AlphaPixel often gets involved with modernizing and updating old performance and graphics code. Sometimes that means client work under NDA. But sometimes it means a fun side quest in the mystical realms of curiosity, preservation, and the p...
06/01/2026
https://alphapixeldev.com/how-alphapixel-uses-and-doesnt-use-ai-in-development/
How AlphaPixel Uses (And Doesn't Use) AI In Development - AlphaPixel Software Development How AlphaPixel uses AI coding tools: where they help, where they fail, and why human engineering judgment still matters.
05/27/2026
Open source maintenance is often a stressful and thankless job.
The pressure I'm doing Open Source primarily because I love it. The social aspects, the for-the-good angle and for the challenge of engineering this to work for everyone. I also do it because it is my full-time job and getting food on the table and provide for my family is not unimportant. It may come as a … C...
This clock composite glyph is entirely built in Slughorn and rendered in OpenSceneGraph. The animation is done by individually transforming layers (eg the clock hand).
05/16/2026
Did I mention GRADIENTS?!!?! Slughorn now supports multi-stop linear and radial color gradients and COLRv1 gradient specification.
05/15/2026
https://www.sebastianaaltonen.com/blog/no-graphics-api
No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve performance, and prepare for future GPU workloads.
05/15/2026
https://github.com/FrostyLeaves/nsight-graphics-analyzer
GitHub - FrostyLeaves/nsight-graphics-analyzer: CLI wrapper and Claude Code / Codex skill for NVIDIA Nsight Graphics 2026.1+ — capture GPU frames, export GPU Trace, and drill into bottlenecks via compact JSON. CLI wrapper and Claude Code / Codex skill for NVIDIA Nsight Graphics 2026.1+ — capture GPU frames, export GPU Trace, and drill into bottlenecks via compact JSON. - FrostyLeaves/nsight-graphics-a...
05/14/2026
Slughorn rendering its own logo in orthographic and perspective views (via our companion osgSlug project).
We're barely scratching the surface of the potential of this algorithm in the right hands.
Initial public release coming shortly. Daring/crazy people can certainly find the repo on their own right now if they are ambitious enough.
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