Ricky Ruff

Ricky Ruff

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Visual Artist ยฆ Creative Director at #SinkOrSwimDetroit ยฆ Street Art Enthusiast #Detroit Born&Bred

12/20/2025

Building an Episode, One Pass at a Time
indiecreator

12/19/2025

This is what the middle of production looks like.Pose testing, timing adjustments,etc ๐Ÿ˜ฎโ€๐Ÿ’จ๐Ÿ˜ฎโ€๐Ÿ’จ๐Ÿ˜ฎโ€๐Ÿ’จ

12/19/2025

Working through animation on a real project.





toonboomharmony
toonboom
moho
mohopro
mohoanimation
animationbts
learninganimation
indieanimation
soloanimator
getoffseason

Photos from Ricky Ruff's post 07/09/2025

From the streets to the slow jams, you know I stay cookinโ€™ up heat.
Covers that hit like the beat โ€” swipe through the archive, this just a taste.

Need your next drop to look as hard as it sounds?
๐Ÿ‘ป Tap in. Letโ€™s make your vision loud.

#

05/31/2025

This is where the rig comes to life. In Moho Pro 14, facial controls take your character from flat to fully expressive.

We just added eyebrow movement, eye tracking, and blinking โ€” and itโ€™s a game changer. Whether itโ€™s subtle emotion or exaggerated reactions, these controls give you real range in your animation.

๐ŸŽญ Facial controls = emotional storytelling
๐Ÿ“Œ Clean rig = smoother animation

05/31/2025

After setting up facial expressions, itโ€™s time to take it further โ€” by giving your character real focus.
In this Moho Pro 14 rigging breakdown, I show how to create custom controls and actions that move the pupils up, down, left, and right. These subtle shifts make your characters feel alive, aware, and reactive.

๐Ÿ‘๏ธ Clean pupil tracking = better eye contact and storytelling
๐Ÿ”ง Easy to animate with control points and actions

05/31/2025

Facial controls bring your character rig to life โ€” from blinking to eyebrow movement and subtle emotion shifts. In this clip from Part 3: Facial Controls in Moho Pro 14, I explain why these controls are a must if you want expressive, dynamic animations.

๐ŸŽจ Whether you're just starting out or looking to refine your rigging game, this step will make your characters act, not just move.

05/11/2025

๐Ÿง  Smart bones = smooth joints.
This the cleanup phase where I test all the bends โ€” arms, legs, torso โ€” and fix anything off with Smart Bones.

๐Ÿ’ก If it bends weird, I correct it.
๐Ÿ”ง If it glitches, I patch it up.
๐ŸŽฏ If it ainโ€™t smooth, I donโ€™t move on.

This is that โ€œrig like a proโ€ step that separates the amateurs from the animators.

๐Ÿš€ Hit the link to peep the full breakdown.
https://youtu.be/VgQhMAYFlyQ?si=acmcMdHdEfuYxndr

โ€”

05/10/2025

๐Ÿง  Binding bones like a pro ๐Ÿ’€
You got your skeleton, now what? Gotta attach them layers so your rig can actually MOVE.

๐Ÿ’ฅ Hereโ€™s my method:
โ€” Flexi-bind for limbs + body
โ€” Layer-bind the head
โ€” Point-bind the hips for that solid lower torso flex ๐Ÿ”ง

No guesswork, just what WORKS.

๐ŸŒ€ Watch how the setup connects smooth and tight.
Hit that link for the full process!
https://youtu.be/VgQhMAYFlyQ?si=acmcMdHdEfuYxndr

โ€”

05/09/2025

๐Ÿšจ The rigging begins!
This is where the real work starts โ€” laying down that skeleton so your character can MOVE. I always kick things off from the root bone, working my way up through the body, locking in structure and flow. No fluff, just what works ๐Ÿ’ช๐Ÿพ

๐ŸŽฏ Not step-by-step, but definitely game-changing if you're trying to rig in Moho like a pro.

๐Ÿ‘‰๐ŸพFull Rigging Video: https://youtu.be/VgQhMAYFlyQ?si=Zj5CEMvWLlQajyiA !
โ€”

Photos from Ricky Ruff's post 05/16/2024

511718 thatโ€™s a fire bin ๐Ÿ”ฅ

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Detroit, MI