VIZ.ART

VIZ.ART

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Profesjonalne wizualizacje architektoniczne.

18/12/2025

Who knew Santa had such solid cardio? 🎁✨

May the fast pace of the season never stop you from enjoying the calm, bright moments!

Software: 3ds Max, Houdini, Chaos Corona, Photoshop, KlingAI, DaVinci Resolve Studio

Photos from VIZ.ART's post 16/08/2025

When luck is on your side, even soap bubbles turn into gold! This Maneki Neko isn’t just waving. It’s dealing pure fortune, in the Ace of Spades style. Sometimes luck isn’t a gamble - sometimes you just need to simulate it.

Software used: Houdini, 3ds Max, Chaos Corona, DaVinci Resolve Studio

Photos from VIZ.ART's post 18/07/2025

Another experiment with vellum and inflation - this time, a relatively simple setup featuring the VIZ.ART logo.

Software used: Houdini, 3ds Max, Chaos Corona, DaVinci Resolve Studio

Photos from VIZ.ART's post 30/05/2025

And here’s probably the last shot from the Make Your Motion workshops. But to be honest it’s one of the first effects we practiced. Vellum + Inflation equals to lots of fun!

Software used: Houdini, 3ds Max, Chaos Corona, DaVinci Resolve Studio

Photos from VIZ.ART's post 27/05/2025

Here’s another look at the vellum with field force - this time with a new shader setup and fresh camera angles. I brought it into 3ds Max for baking using .corona Huge thanks to for introducing this super fun effect!

Software used: Houdini, 3ds Max, Chaos Corona, DaVinci Resolve Studio

Photos from VIZ.ART's post 19/05/2025

Let’s break some stuff! A new effect is ready. This time, it’s a combo of RBD Fracture and Bullet Solver to smash a concrete wall into pieces. As usual, while exploring new tricks during the Make Your Motion workshops, I used an Air Jordan. Huge thanks to M4Gseminars for the guidance and support in learning this thing!

Software used: Houdini, 3ds Max, Chaos Corona, DaVinci Resolve Studio

Photos from VIZ.ART's post 15/05/2025

New stuff is ready! Here’s a set featuring an animation and still images with a shockwave effect, using a Pyro Solver and particles. It’s also another one where the Nike Air Jordan takes the spotlight and lands in the clouds. Huge thanks to for introducing this effect and helping out in achieving it!

Software used: Houdini, Karma, DaVinci Resolve Studio

Photos from VIZ.ART's post 07/05/2025

Time for another shortie created in Houdini. This one is a vellum cloth simulation with a field force effect. Sounds easy, but it ain’t :) Many thanks to for introducing another great solver and for the guidance on achieving this nice effect!

Software used: Houdini, Karma, DaVinci Resolve Studio

Photos from VIZ.ART's post 28/04/2025

Time for another animation created in Houdini! This time it’s a fluid simulation using the flip solver, enhanced with a curve force and collisions with an Air Jordan sneaker. Had a lot of fun playing with the simulation itself, as well as setting up the cameras and lighting.

Software used: Houdini, Karma, DaVinci Resolve Studio

Photos from VIZ.ART's post 21/04/2025

Just finished my third animation in Houdini! Big shoutout to and for the support and help along the way. Here are some stills and a short sequence using the RBD solver, featuring an Air Jordan interacting with golden gravel.

Software used: Houdini, Karma, DaVinci Resolve Studio

Photos from VIZ.ART's post 01/04/2025

Time for another attempt to Houdini. Even more thanks to for running an awesome workshops and having patience even for the dumbest questions. Anyway, here are some still images and a short animation for the MPM Solver with a fluid and particles interacting with the Air Jordan sneaker.

Software used: Houdini, Karma, DaVinci Resolve Studio

Photos from VIZ.ART's post 14/03/2025

Tadadaaam! I would like to show my first attempt to Houdini. Big thanks to for letting me in for the dedicated workshops for this software. I will not say it’s an easy thing to manage, but I think we’re going to have a solid friendship someday! Anyway, I’d like to show a shortie of sequenced sneakers and pillows. I had a lot of fun while preparing the sim and slightly less fun while baking it 😉

Software used: Houdini, 3ds Max, Chaos Corona, DaVinci Resolve Studio

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