Catlike Coding
Independent Dutch developer and tutorial writer for Godot and Unity.
10/06/2026
Hex Map 5.3.0 tutorial makes a small change to how we store the found path.
Hex Map 5.3.0 Unity Hex Map 5.3.0 tutorial, about storing the found path.
03/06/2026
And here is Procedural GPU Patterns tutorial part 2: 2D Waves!
2D Waves Combine sine waves from two dimensions, in Godot Engine 4.
30/05/2026
Procedural GPU Patterns tutorial part 1: Sine Waves is finally here!
Sine Waves Create procedural GPU patterns, using sine waves, in Godot Engine 4.
06/05/2026
Another GPU noise tutorial preview with , now with vertex offsets.
My tutorials are back online!
Why my websites are down: Basically my web host has been obliterated by a cPanel/WHM exploit which took out many websites worldwide. All I can do is wait until they clean things up and then I'll restore the websites.
29/04/2026
My next tutorial series will cover GPU noise. Initially for , and also for .
This screenshot shows colorized radial-falloff gradient noise, with fading octaves, adaptive super-sampling, and analytical normals.
10/04/2026
We use a compute shader to create a 3D color LUT in Custom SRP 6.2.0 tutorial.
Custom SRP 6.2.0 A Unity tutorial about creating a 3D color LUT.
31/03/2026
In the final part of the True Top-Down 2D tutorial series we add energy barriers that block the player:
Energy Barriers Add energy barriers to our game in Godot Engine 4.
27/03/2026
In Custom SRP 6.1.0 tutorial we add a debug visualization for the color LUT. It'll come in handy when we modernize it in the future.
Custom SRP 6.1.0 A Unity tutorial about showing the color LUT.
Klik hier om uitgelicht te worden.
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