Maginpanic Animation
Toon Boom Harmony wizard
2D FX Artist
1/12 animation principle - Squash and Stretch.
if you leave with only one piece of information, remember this: if you squash something you have to stretch it so the volume of the object stays the same. Cheers!
Rain has depth, has purpose and collides with ground and objects within it's range. tiny crown splashes on the ground and some particles on object collision. wish u luck!
Inbeweening isn't a brainless job it requires the very same amount of knowledge as everything else in animation. Maybe a little less skills but that's all.
Overkill, definitely more than i need and im not even a tech guy.
But i'm old and i accumulated bunch of stuff over the years.
Blood is generally very rare thing to animate,
but you surely animated water before!
Thats pretty much the same... but red - Have fun!
24 frames per second is a standard these days.
But you usually draw 12 images per second.
Knowing when to draw less saves time!
Its not perfect by any means, its halucinating ALOT, and the sctipts and tittles it provides usually sucks so i have to rewrite it all usually to suit things i need to show.
Started as a challenge, stayed as an actual manager.
Basically im just creating a habit to post frequently. It also helps me with confirmation bias and my ADHD head.
Day 18 of using AI as my manager
Camera in 2D animation is basically controlled cheating.
It can help you narrow the action on the big scene,
but ofr more sophisticated 3D rotations - you just have to draw it.
ARC and SLOWER dissipation is the KEY!
Or just flip everything upside down and unlock full potential!
Day 16 of using AI as my manager.
impact frames exaggerate said impacts.
just in case u need extra push.
Day 15 of using AI as my manager
Unlock full potential of your lightning game.
Second discharge + sparks + secondary action = eye candy
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