Keywords Studios

Keywords Studios

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🌍 There is a bit of Keywords in pretty much every video game that you know 🎮 We are 13,000 people worldwide. Tech-savvy, AI-aware, and deeply invested in R&D.

🎮🎬 We help make video games, films, and fan favourites you’ve probably played, watched, or heard. We work behind the scenes with game developers, publishers, and entertainment companies to bring their ideas to life and keep them running smoothly. From game development and art production to audio services, localization, game testing, community support, and marketing, we’re the partner you call when

19/06/2026

What a big night! 🏆 Keywords Studios has taken home Co-Development Studio of the Year at the MCV/DEVELOP Awards, and we’re feeling very proud.

This win is for our co-development teams behind the scenes. The people who jump into complex projects, solve the weird problems, keep production moving, and help our partners get their games over the line.

They don’t always make the headlines, but last night, they did.

Thank you to all the nominees, winners, our partners, and industry friends for a lovely night out.

18/06/2026

No controller? No problem. This month, your phone gets the call-up. 📲⚽

With the TV as the stadium and the phone as the controller, FIFA World Cup: Launch Edition on Netflix Games gives fans a simple way to jump straight into the action and keep the GOAT debate going.

Huge credit to the teams at Refactor Games and Delphi Interactive for bringing this to launch right as the FIFA World Cup 2026 kicks off. Because when a game release is tied to a real-world event like this, there is no room for extra time or a replay. It has to be ready from the opening whistle in Mexico City.

Our global squad is proud to have supported this football simulation experience from the sidelines with functional QA, Localization QA and audio Localization, helping the experience land smoothly for a tournament that brings together all 48 participating teams.

Hope to see you on the pitch.

The Drop-Off 17/06/2026

Who gets funded, who gets to scale, and who gets left behind in the games industry?

Shoutout to our partners at Women in Games for pushing this conversation forward.

Their latest insight report looks at power, investment and accountability across the games industry, with a focus on where women still face barriers to progression into leadership, ownership and access to capital.

For an industry that talks so much about growth and innovation, better visibility into access, progression and opportunity matters.

Read the report here:

The Drop-Off A major new Insight Report published by not-for-profit organisation Women in Games is asking key questions about power, investment and accountability across the global games industry:

16/06/2026

Join the Helpshift product team for a practical walkthrough of how to build, configure and launch a Care AI agent from scratch.

The workshop will cover:
• insights from their latest report, The State of Player Disengagement
• a live, step-by-step Care AI agent setup
• an exclusive look at Helpshift’s AI product roadmap
• a live Q&A with the team

Whether you’re just starting to explore AI in player support or refining what you already have in place, this session should offer useful takeaways.

đź“… 23 June | 4:00 PM to 5:30 PM BST

đź”— Reserve your spot here: https://hubs.li/Q04kF3cH0

09/06/2026

Having AI for player support is not a differentiator.
Having people do everything manually is not a strategy.
The advantage is in the combination.

Our Helpshift team explains why 👇

04/06/2026

What's going to matter most in the coming years for professionals working in localization?

Dominick Kelly, our Localization Technology Solutions Director, believes data will be the new currency. Here’s why 👇

If you'd like to continue the conversation, Dominick will be at Game Quality Forum in KrakĂłw in late June. Feel free to get in touch.

01/06/2026

Annecy brings the animation world together, and we’re looking forward to being part of it again.

We’re back at Festival international du film d'animation d'Annecy and MIFA 2026 to meet the studios, producers and partners shaping what’s next in animation.

From voice casting to music, sound design, editing, mixing and dubbing, our Media & Entertainment team would love to chat about how animated stories connect across markets, with localization and accessibility built in from the start.

In Annecy? Say hello to Elodie Powers, Katie Young and Olivier Gravenhorst.

You can book a meeting here: https://www.keywordsstudios.com/en/about-us/news-events/events/annecy-festival-2026/?utm_source=facebook&utm_medium=organic_social&utm_campaign=events

Ă€ bientĂ´t !

28/05/2026

Live service announcements hit differently in 2026. Player trust is low, the market is crowded, and big promises do not land the way they once did.

In a new episode of The Game Business Show, Chase Colasonno from our PR team at fortyseven communications unpacks what works now: clear expectation setting, early community-building, credible long-term commitment, and the flexibility to adapt when feedback comes in.

Listen to the full conversation here (Chase’s interview starts at around 25:20): https://www.thegamebusiness.com/p/how-do-you-announce-a-live-service?utm_campaign=post&utm_medium=web×tamp=1520.9

27/05/2026

See you in Kraków. We’ll be back at Game Quality Forum 2026, and we’re proud to be sponsoring this year’s event.

From 23 to 25 June, our QA and Localization teams will be on the ground in Poland, ready to talk about game quality across the whole development journey.

If you’re heading to , come and meet the team.

And if you’d like to lock in time with us before the event, you can book a meeting here: https://www.keywordsstudios.com/en/about-us/news-events/events/game-quality-forum-2026/?utm_source=facebook&utm_medium=organic_social&utm_campaign=events

We’d love to see you there.

26/05/2026

'World War II with Tom Hanks' is now rolling out on The HISTORY Channel across 200 territories. Our team at TV+Synchron provided the German voice-over for this 20-episode series.

We’re grateful for the trust.

Helping this story travel well meant protecting its tone, intent and emotional weight for German-speaking audiences across generations. We’re proud of the outcome, and of the team behind this project.

The series premieres today, with episodes also available on demand after broadcast.

(Picture copyright: 2025, A&E Television Networks, LLC / Art Streiber)

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