Megafuzz

Megafuzz

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Game development team.

Megafuzz - Independent game studio 18/12/2025

We're about to run a limited early test of an upcoming game. It's sort of like if Super Mario was a mature, story heavy RPG with multiple quest solutions + freedom to explore. Want to give it a spin?

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Megafuzz - Independent game studio Independent gamestudio, passionate about crossplatform casual games.

17/05/2019

Today we talk about diving into a new feature... Ok, that was a lame pun. Sorry. The post is not nearly as lame, promise! You can read it here: http://bit.ly/mfb_swim

28/02/2019

On today's devlog:

Adding a stealth system, and the AI woes that sneaks in as a result.

http://bit.ly/mfb_stealth

Spoiler Alert Is Like A Reverse Version Of Super Mario Bros. Due Out On February 1st 31/01/2019

Tomorrow we "Switch" on the release.

Spoiler Alert Is Like A Reverse Version Of Super Mario Bros. Due Out On February 1st “You played the game... Now it's time to unplay it!”

Megafuzz Dev Blog | Spoiler Alert Coming To Nintendo Switch 22/01/2019

Our newest devlog details the various processes in getting Spoiler Alert to Switch, which included tasks like rewriting the entire save system and localizing to French.

Megafuzz Dev Blog | Spoiler Alert Coming To Nintendo Switch Megafuzz Dev Blog - Nerdy rants on programming and game design - Spoiler Alert Coming To Nintendo Switch The Chili Pepper Knight is finally joining the family that i

18/01/2019

Spoiler Alert is coming to Nintendo Switch exactly 2 weeks from now: on February 1st!

As the game was always meant as a love letter to Super Mario, we're very happy to finally present the game on perhaps its most appropriate platform, in the best possible company!

16/08/2018

It's very early, very alpha and will probably explode... But we will be showing a playable demo of Ronn For Your Life publicly for the first time ever this weekend at Game Scope!

28/02/2018

Our upcoming game, Ronn For Your Life, has grown a lot in scope from its original vision. This is the first part in a devlog series about the unplanned features that ended up being added anyway. We start out with a small one, that will eventually lead to something bigger and more interesting.
http://bit.ly/mfb_crouch

05/02/2018

How can you make something as inherently boring as grass more interesting? Let's take a look in today's devlog! http://bit.ly/mfb_reactivefoliage

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Grønnegangen 5, Street Tv
Aalborg
9000

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