Deep Realities Incorporated

Deep Realities Incorporated

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DeepRealities designs and creates enhanced, interactive digital experiences such as interactive digital signage to Augmented Reality and Virtual Reality Clark

"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C.

'Journey to the Metaverse' a 3D visual music experience by Generative Artist Gord Harris - Elora Centre for the Arts 02/05/2024

If you are near Elora, ON - be sure to drop into the Elora Centre for the Arts to see Metaverse before March 17th - It is a unique generative digital art experience.

'Journey to the Metaverse' a 3D visual music experience by Generative Artist Gord Harris - Elora Centre for the Arts A fusion of interactive art, music and technology! 3D visual music experience in the gallery: February 1 – March 17, 2024 Admission is free! Artist Opening Reception: Saturday February 3rd, […]

Qualcomm's Snapdragon Spaces platform hints at an AR revolution in 2022 11/12/2021

Wikitude has been acquired by Qualcomm - and here is a glimpse into the world of Augmented Reality - or Mixed Reality - whatever you think it should be called :-)

Qualcomm's Snapdragon Spaces platform hints at an AR revolution in 2022 Qualcomm's new Snapdragon Spaces developer platform - with support from Xiaomi & Oppo - suggests big things are coming to the world of AR in 2022.

Trapped in the Metaverse: Here’s What 24 Hours in VR Feels Like | WSJ 11/12/2021

24 hours in a VR headset... not a pleasant idea, but here is a glimpse of what the techies are up to in Virtual Reality

Trapped in the Metaverse: Here’s What 24 Hours in VR Feels Like | WSJ Everyone is blabbing about the metaverse. But what does this future digital world look like? WSJ’s Joanna Stern checked into a hotel and strapped on a virtua...

Augmented and Virtual Reality (AR VR) Market Size, Share, Growth, Global COVID-19 Impact on Trends, Type and Application, Demands, 2021 Top Key Players, Emerging Technologies and Potential of Industry till 2025 05/20/2021

As expected, when the world is overwhelmed by a pandemic, people around the globe are finally willing to consider using Augmented and Virtual Reality for purposes other than gaming. Out of necessity, if you can't go into stores, you're going to try alternate technology for shopping - video shop tours, personal shopping through video-calls and Augmented/Virtual Reality to get a 3D view of what you want to buy. And that's just the tip of the iceberg of opportunities created by pandemic lock downs.

Augmented and Virtual Reality (AR VR) Market Size, Share, Growth, Global COVID-19 Impact on Trends, Type and Application, Demands, 2021 Top Key Players, Emerging Technologies and Potential of Industry till 2025 Mar 03, 2021 (The Expresswire) -- Global "Augmented and Virtual Reality (AR VR) Market" (2021) examines the effect of different Factors affecting the market...

Op-ed: The 'Experience Economy' is dead driving a boom in virtual reality 08/28/2020

Interesting that a global pandemic would drive up the idea of using Virtual Reality. Business needs drive adoption of new techology. Thankfully we have many decades of research to bring us to this point.

Op-ed: The 'Experience Economy' is dead driving a boom in virtual reality We've now entered the "virtual experience economy," giving rise to a boom in the use of virtual reality for everything from education to travel says Vikas Gupta CEO of AVARA Media.

Photos from Deep Realities Incorporated's post 08/03/2019

American Museum of Natural History has a great interactive T-Rex projection experience that has the kids going absolutely bonkers with joy. The power of an engaging design.

Measuring Success: The Impact of the Interactive Digital Media Sector in Ontario (2019) 05/08/2019

For those interested in interviewing digital...

Measuring Success: The Impact of the Interactive Digital Media Sector in Ontario (2019) Highlights from the 2nd Edition of Measuring Success: The Impact of the Interactive Digital Media Sector in Ontario, Interactive Ontario's 2019 economic impa...

Report Suggests AR and VR Will Be Mainstream Within 3 Years 09/20/2018

Maybe we're getting close to having AR/VR part of our normal everyday life...

Report Suggests AR and VR Will Be Mainstream Within 3 Years A report from Capgemini suggests that rising use of VR and AR in business will lead to immersive technologies joining the mainstream.

How do you get people excited about augmented reality? Put it in a browser | CBC News 09/20/2018

The dream of viewing online products in 3D detail is actually here and now

How do you get people excited about augmented reality? Put it in a browser | CBC News Tech companies want to make summoning virtual objects and projecting them in physical spaces as convenient and accessible as playing a video or a song. Here's how.

AWE Celebrates the Women of AWE USA 2018 with more than 100 Female Speakers from AT&T, HP, Adobe, IEEE, US Navy and more 03/08/2018

On International Women's Day, here is a shout-out to Augmented World Expo 2018 for their dedicated effort to include visionary women in their conference. Visibility like this will excite and inspire young women to reach out and explore these emerging opportunities for their studies and their careers

AWE Celebrates the Women of AWE USA 2018 with more than 100 Female Speakers from AT&T, HP, Adobe, IEEE, US Navy and more AWE, the world’s #1 augmented reality and virtual reality conference and expo, is celebrating more than 100 influential female speakers pioneering AR, VR, and MR (XR). The women of AWE USA 2018 represent the XR ecosystem, with speakers from hardware suppliers such as Intel, DAQRI, NVIDIA and Oculu...

11/07/2017

Augmented Reality is starting to break into mainstream marketing. Hard to believe it's taken this long!

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