RealTech VR
For over a decade, RealTech VR has been at the forefront of app and game development, catering to the ever-evolving needs of mobile device users.
Our extensive industry expertise spans multiple platforms, including PC, Mac, Windows, and more.
05/21/2026
RMP : Retro Music Player is now live on Google Play Store https://play.google.com/store/apps/details?id=com.realtechvr.rmp
05/13/2026
30 years after its DOS debut, Realtech Module Player is back β now on iPhone, iPad and Mac.
Play MOD, XM, S3M, IT, NSF, SPC, VGM and more.
Free download.
π΅ https://apps.apple.com/app/id6759274536
RMP: Retro Music Player 1.0 is NOW AVAILABLE on the App Store! After years in the making, the spiritual successor to the legendary DOS-era Realtech Module Player is finally here!RMP is built for true retro music lovers. It plays classic tracker modules (MOD, XM, IT, S3M), legendary video game music (NSF, SPC, VGM, and many more), and lets you dive deep with a live tracker-style interface, instrument browser, waveform viewer, and multitouch piano keyboard.Whether you're a demoscene veteran, chiptune enthusiast, game music collector, or just miss the golden era of digital music β this oneβs for you. Free to download with optional one-time premium upgrade
Available on iPhone, iPad & Mac Download for Free now:
https://apps.apple.com/us/app/rmp-retro-music-player/id6759274536 a comment if you grew up with trackers or game soundtracks! Whatβs your favorite retro format?
04/18/2026
From a 386 DX40 in 1994 to modern iPadOS in 2026 β Retro Music Player returns. Experience the revival of Realtech Module Player, showcasing classic MOD and tracker music from the demoscene era, now running on iOS. A 30-year journey of sound, code, and nostalgia.
https://www.realtech-vr.com/rmp
Celebrating 30 Years of 'Dimension' β Realtech VR at The Party 1994
In December 1994, Realtech VR embarked on a journey to Denmark to participate in one of the most iconic demo parties of its time: The Party 1994, held from December 27 to December 30 at the Herning Messecenter in Herning, Denmark. With 2,700 visitors, it was a gathering of creative minds and groundbreaking tech enthusiasts, making it a perfect setting to showcase our demo, Dimension.
The Journey to Denmark
On December 26, 1994, we set off from France to Denmark, traveling in a bus organized by Mentasm. It was a grueling 17-hour journey by car, but the excitement and anticipation made the trip memorable. I personally brought along my PC for the event, a 386DX40 with an ET4000 video card and 4MB of RAM β modest hardware by todayβs standards, but enough to support the magic weβd created.
Upon arrival, we quickly set up, eager to ensure Dimension was ready to run smoothly. At the time, the demo was still running in 16-bit, but we had managed to acquire a copy of Watcom C++ to compile a 32-bit version. A patch for the demo, featuring this updated version, was released later in 1995. I recall spending time at the event recompiling parts of the engine to optimize its performance.
The Demo: Dimension
Dimension was a testament to what software rendering could achieve in the mid-90s. It was a three-part demo featuring:
Advanced 3D rendering with texture mapping and vertex-animated morphing effects for animations.
Special effects like motion blur.
A hidden 640x480 resolution mode, included in the later 32-bit version.
Despite the hardware limitations, Dimension pushed boundaries and demonstrated what was possible on a 386DX with meticulous optimization and creative design. The demo attracted significant attention at the event, especially for its innovative rendering techniques.
One memorable moment was when another French demo group, Noon, who were known for their use of dolphins in their "No!" demo, came to check out our work. They remarked on how we also used a dolphin in Dimension, although they humorously pointed out that their version was "better."
The Competition
Dimension competed in the highly competitive PC Demo Compo, which featured some incredible entries. Here are the top results from the event:
Project Angel by Impact Studios
No! by Noon
Contagio by The Coexistence
So Be It by Xtacy
Dimension by Realtech VR
While we finished in 5th place, the initial voting had Dimension leading the ranks before the final results were announced. The competition was fierce, and we were proud of our placement among such legendary demos.
Prizes and Memories
One of the most exciting rewards we received was a Gravis Ultrasound Max, a significant upgrade from my Sound Blaster AWE 32. Alongside this, there were other goodies like CDs, adding to the thrill of the experience.
The event was not just about competition; it was also about connection. I had the opportunity to meet and interact with incredible individuals from the demo scene, such as Hubert Nguyen from Impact Studios and members of Ra from Noon. These meetings fostered relationships that continued beyond the event.
Legacy of Dimension
30 years later, Dimension remains a pivotal moment in Realtech VRβs history. It showcased our dedication to pushing technical and creative boundaries. As we celebrate this anniversary, we look back on the experience with immense pride and gratitude for the memories and connections forged at The Party 1994.
Hereβs to 30 years of innovation and creativity β and to many more to come!
12/06/2024
2024 marks 30 years since Realtech VR began its journey. While reminiscing about the golden age of demo-making, I started searching for books on demo history from 30 years ago... and stumbled upon something truly unexpected. Stay tuned for the reveal over the week end!
01/22/2024
π Unveiling SkyORB β: A Cosmic Journey Awaits! π
Available today!
https://www.skyorb.app
Embark on an extraordinary celestial odyssey with SkyORB β, π β¨ The new version of our beloved app!
ποΈβπ¨οΈ Dive deep into the cosmos, track planets, explore constellations, and witness awe-inspiring astronomical events. πβ
π Key Features:
3D Planetarium: Immerse yourself in a vivid representation of the night sky.
Real-Time Sky Chart: Navigate with precision using augmented reality.
Satellite Tracking: Follow satellites as they orbit our planet.
Personalized Notifications: Stay in the cosmic loop with timely alerts.
π
Release Date: Now!
09/17/2021
Introduction a new game PC using our game engine 'V3X.net' and developed by new indie company LastBoss88. Coming soon in 2022. Steam Early access end of the year.
https://store.steampowered.com/app/1665900/SHINORUBI/
SHINORUBI on Steam SHINORUBI is a Bullet Hell Shoot'em up in the tradition of Danmaku games. A pure dose of adrenaline and frenetic arcade action. Choose your pilot and a spaceship, face powerful Bosses, and experience many cool Arrange Mods!
09/29/2019
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