Graphine
We focus on delivering state of the art graphics middleware for the games and visualization industries. Discover: https://graphinesoftware.com/granite-sdk
Graphine is a Belgian startup that develops graphics middleware for the games and visualization industries by combining far-reaching knowhow with a continuous strive for innovation. The company applies these strengths to realize its mission: delivering HD texture technology that enables 3D content creators to focus on their creative core challenges. Every day, Graphine raises the bar in texture st
19/03/2019
We're super excited to announce that Graphine has been acquired by Unity Technologies!
From Ghent, we are joining the Unity family, an amazing group of highly talented and passionate people that set out to democratize video game development. We look forward to bringing our streaming tech to the massive user base of Unity’s development platform. Streaming is an essential technology for highly immersive and detailed virtual worlds.
Unity at GDC Keynote 2019 At GDC, we're celebrating all creators. Tune in to our GDC keynote for an evening centered around our latest technologies, exciting announcements, the future...
01/06/2018
Congratulations to Simon Che de Boer and all our friends at realityvirtual.co for their amazing work. They are being showcased by Unreal Engine. The level of detail they manage to display in VR is incredible.
Unreal Engine Preserves New Zealand Culture with Hyper-Real Imagery RealityVirtual is the go-to company for breathtaking realer-than-real VR experiences. Meet Simon Che de Boer, the visionary behind RealityVirtual’s quest to preserve and share New Zealand’s culture with real-time VR that stands up to close scrutiny.
10/05/2018
Congrats Microsoft HoloLens with the new business applications. Good to see some easy-to-understand, yet powerful, use cases that highlight the possibilities of mixed and augmented reality. Exciting times to be in and working on AR and VR applications in the industry.
Introducing two new mixed reality business applications: Microsoft Remote Assist and Microsoft Layout At Microsoft Build 2018, mixed reality in the modern workplace comes to life on Microsoft HoloLens with the release of Remote Assist and Layout, available as a limited-time free preview starting Ma…
09/05/2018
Congratulations to all our friends at Funcom for successfully releasing Conan Exiles. We can only wish them to attract even more millions players in the coming months!
We Are Live! Conan Exiles Has Officially Left Early Access - Conan Exiles Dear Exiles, It is finally time to step down from the cross. After 15 months in Early Access Conan Exiles has been released on PC, Xbox and PS4. It’s been quite the journey for us here at Funcom, with both highs and lows, but we’re also incredibly proud of our final product. With this launch…
Discover our new showreel, it showcases different use cases of our technology and services. Thx to our partners and friends @ Funcom sólfar Nurulize realities.io realityvirtual.co Fenix Fire Survios Mothership Entertainment CBS Digital Weta Digital TaleWorlds Unity Unreal Engine
04/04/2018
We had a very fruitful time at Game Developers Conference - GDC. We wrote a short blog post to give you our feedback. Enjoy!
Here's to a successful GDC | Graphine | Texture streaming and compression middleware 2 weeks ago we exhibited at Game Developers Conference. It was an amazing opportunity for us to meet with existing partners and get to know new friends. Over the three days we met with dozens of people from all over the world and showcased Graphine’s expertise to the largest audience of the indust...
14/03/2018
Great news: Granite SDK 5.0 is out! You can check out our blog post for more information. Also, we'll be exhibiting at Game Developers Conference - GDC (South Hall - #2012) so either drop by our booth or hit us up to schedule an appointment.
Granite SDK 5.0 is out ! | Graphine | Texture streaming and compression middleware Granite SDK is still the fastest and most memory efficient texture streaming system out there, no news here. For SDK 5, we focused on artist iteration time, file versioning and data transfers during production. We completely removed the need to create large file atlases. You can now stream directly....
10/03/2018
We'll be in San Francisco for Game Developers Conference - GDC. Let's meet in 10 days!
Chat with us at GDC | Graphine | Texture streaming and compression middleware We’re getting ready to swap northern winter weather for sun (or fog) in San Francisco! Like every year, we’re showing off our latest projects and technology at the Game Developers Conference, one of our most important events in the year. We'll even have a Belgian minister visiting on Wednesday! ...
21/02/2018
Hi everyone, We just published a blog post about our latest support for Android. Go check it out!
Granite for Unity now available for Android | Graphine | Texture streaming and compression middleware At the end of last year, we released a project that used Granite for Unity and supported Android devices. We've been iterating on porting our SDK to mobile hardware for a long time, but we needed a good opportunity to showcase how powerful our tech could prove for mobile app developers. We are happy...
How well can we blend the real with the virtual world? See for yourself and put a lifelike horse in your kitchen.
We collaborated with Weta Digital, a leading VFX studio, to create an app that sets the bar for visual quality in mixed reality. What do you think?
You can download the app here: https://play.google.com/store/apps/details?id=com.graphine.wetadigitalhorseAR
Note: AR Horse requires Google ARCore Preview and a compatible Android device. ARCore Preview is experimental software not supported by all devices. If the app crashes when starting, check that you have installed the Google ARCore Preview at https://github.com/google-ar/arcore-android-sdk/releases/download/sdk-preview/arcore-preview.apk.
06/12/2017
Our partners CBS Digital’s Emmy Nominated VR experience for Netflix’s Stranger Things was updated and made available on the PlayStation™ Network last month. If you liked the show and have a PSVR, you should try it now. They wrote a blog post on how using Granite for Unreal Engine has helped them use a large number of 8K textures effortless. Read more here!
Blog CBS Digital’s Emmy Nominated VR experience for Netflix’s “Stranger Things” was recently updated and made available on the Sony Play Station. (PSVR) It debuted November 1st at Paris Games Week. The team at CBS Digital is known for award winning Visual Effects in television and movies and Jim ...
Our friends at Funcom released a video about how they used our stream node feature in Granite for Unreal in Conan Exiles. You can watch it here or check our web site: http://graphinesoftware.com/blog/2017-11-12-stream-node-feature-granite-unreal-used-funcom-conan-exiles
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