Perth Arcade Machines
We sell, hire, and repair a wide range of Arcade machines including Tabletop, Stand Up, Real Pinball, Bar top, skill testers, electronic darts, and more!
Lowest prices in Perth for great value machines! Why pay more? Perth Arcade Machines sell classic and retro arcade machines, from the amazing 60 game machines right up to our incredible virtual pinball and custom 2475 arcade machines.
31/10/2025
Google have Halloween Pac-Man to play on their homepage 🕹👻☠️
https://www.google.com/
05/07/2025
🥋 Street Fighter II introduced combo attacks — but they started as a bug!
Gamers found the glitch… and loved it.
04/07/2025
Thank you so much for all the positive responses, it's wonderful to see so much interest!
It was hard keeping this secret for so long, we're so happy to be able to share this Expo with you all now!
We've received lots of expressions of interest for exhibitors, game contributions and volunteers.
We are planning to post answers here to some of the most frequently asked questions over the coming days and weeks.
We are sorting out exhibitors first, then we will get in contact with game contributors in the coming months to figure out details, volunteers will be sorted much closer to the event date.
Exhibitors will start to receive all details and official exhibitor application forms in the next week to officialy lock it in.
If you are considering exhibiting at the Australian Pinball Expo, fill out this expression of interest form:
https://docs.google.com/forms/d/e/1FAIpQLSfBG4Jfw_E953_vTjOxTxmhvGvr_XD61ToMp9q-wyhuxpWXGA/viewform?usp=header
04/07/2025
Galaga (1981) had a hidden trick: let your ship get captured, then rescue it… and you’ll double your firepower!
03/07/2025
💰 Pac-Man ate ghosts — and the competition.
By 1990, it earned over $2.5 BILLION in quarters.
That’s a lotta coins 🪙
03/07/2025
84 HOURS. One player. One Q*bert machine. 🤯
That’s over 3.5 days of jumping cubes nonstop!
Could you survive that long on one game?
27/06/2025
NEW CODE! Stern Pinball has posted new John Wick code v0.95.0 for the Pro, Premium, and Limited Edition model. This code "Baba Yaga Returns" contains game enhancements, additional polish, game adjustments, and bug fixes including:
- Added Faction Perks for completing a job. They are:
1) "BALL SAVES EXTENDED" - Complete the "Night Watch" Job to add 5 Seconds to every ball
save event in the game, i.e. ball start, multiball start, etc...
2) "MARKER BALL SAVE DOUBLED" - Complete the "Heist" Job to light BOTH outlanes
when completing the Marker target(s).
3) "MULTIBALL EXTENDED" - Complete the "Security Detail" Job to Extend/Restart all multiballs
when the multiball has drained down to 1 ball.
4) "BONUS MULTIPLIER STARTS AT 2X" = Complete the "Es**rt the VIP" Job to always have
Bonus Multipliers start at 2X
5) "LIGHTS OUT MOTION SENSOR" - Complete the "Assassination" Job to enable Motion Sensors
during the "Lights Out" Double scoring mode.
6) "LIGHTS OUT EXTENDED" - Complete the "Gather Intel" Job to add 20 seconds to all
"Lights Out" sessions.
7) "ADD-A-BALL" (coming soon)
- Added Motion Sensor as a Faction Perk. Complete the Ruska Roma "Assassination"
Job to qualify a Motion Sensor during "Lights Out". When Qualified, press the
Lockdown Bar Action Button" when it is flashing PURPLE during the "Lights Out" mode
to start the Motion Sensor and temporarily reveal the hidden playfield lights.
- Added logic to the Lights Out Double Scoring Mode to "Lock Out" the availability
of the Motion Sensor while the Lights Out mode start lamp effect is running.
- Now Enemies don't block job/multiball/adversary award shots from being awarded.
- Now the number of Enemies in front of a shot arrow acts as a shot multiplier,
i.e. 2x, 3x, or 4x for 1, 2, or 3 lit enemies. This shot multiplier is available
whenever an enemy is lit at a shot for:
JOBS:
Assassination
Es**rt the VIP
Gather Intel
Heist
Night Watch
Security Detail
Task a Crew
MULTIBALLS:
Deconsecrated Multiball
Excommunicado Multiball
Helipad Showdown
Taxicab Chase
Motorcycle Pursuit
Bagarre a Letoile
Note: Enemy Shot Multipliers are not available during Adversary Battles.
- Changed the game logic for how enemies are spawned. Previously the Dance Floor
Slings/Pops/Targets contributed to how many enemies were spawned. Now the 3 ramp
targets contribute to the enemy spawning event(s).
- Changed the game logic for how enemies are spawned during Multiball Events.
- The Allies (and rules) are on a sabbatical and will be returning shortly to help
John Wick battle enemies.
- Now the Tick Tock Mr. Wick mode is not available when the game is set to
Competition Mode.
- Fixed a bug where the game would reset if the WINSTON letters/rule was set to Extra Hard.
- Added a Crate Hits rule adjustment, default = EASY. Now it takes fewer hits to the Crate
to qualify Mode/Job start at the right VUK.
- Now all locations start with 10 enemies.
- Now it takes fewer WINSTON letters to qualify the Center Ramp for Deconsecrated Multiball.
- Now it takes fewer car hits to qualify the Left Orbit for a Car Chase Multiball.
- Removed the Enemy Spawned TimeOut sound FX.
- Now the Center Ramp Arrow will indicate that the "lock" shots are available when advancing
towards Deconsecrated Multiball.
- Changed the color of the shot arrows in Deconsecrated Multiball.
- Sped up the "Ball X Locked" display effects.
- Now the Center Ramp flasher is active when Deconsecrated Multiball is Ready to Start.
- Changed the rules to Deconsecrated Multiball. Now 7 Jackpot Arrow shots are lit at the start
of Deconsecrated Multiball. Collect 7 Jackpots to light the Continental for a 15 second
Super Jackpot session. Once Super Jackpots are no longer available collect 7 more Jackpots
to relight the Continental for another Super Jackpot session, etc.. Subsequent paths to
lighting/relighting the Super Jackpot get progressively harder. The path to the 1st
Super Jackpot session requires 7 Jackpots. All of the arrow shots are relit (minus the made shot)
after a successful Jackpot shot is made. The path to the 2nd Super Jackpot session also requires 7
Jackpots. Each shot goes dark after a made Jackpot shot. Subsequent paths to a Super Jackpot
session require 14 Jackpot shots. Super Jackpot sessions start at the Winston/Continental
captive ball shot.
- Changed the color of the shot arrow(s) for advancing towards and playing
Deconsecrated Multiball.
- Changed the color of the shot arrow that indicates a "COIN" is available at
that shot.
- Now the Deconsecrated Multiball Background display effect shows the Super Jackpot
value along with the time remaining to score subsequent Super Jackpots. This timer
starts upon collecting the first Super Jackpot.
- Added Continental lights to sync with added Super JP timing down/expired sound FX during
Deconsecrated Multiball.
- Added logic to show the "WINSTON" lights as progress towards lighting Super Jackpots
during Deconsecrated Multiball.
- Fixed a problem where the Jackpot scored "0" points during Deconsecrated Multiball.
- Fixed a problem where Excommunicado Multiball was not starting when qualified. PRO only.
- Added Faction/Job Finished Sound FX.
- Added Multiball Extended Sound FX.
- Added logic for the Left Eject to Hold the ball until the Faction/Job display effect has finished playing.
- Changed the Adversary "Be Seeing You" Score Award.
- Changed the Adversary Score Awards.
- Changed the Deconsecrated Multiball Super Jackpot Score Awards.
- Changed the Job Award Base Scoring for "Es**rt the VIP" and "Task a Crew".
- Changed the Job Award Base Score.
- Fixed a problem where the Faction/Job Perk Qualified Award Display Effects
were being stopped prematurely by the Faction/Job Total Display Effect.
- Added a new "Multiball Extended" video.
- Changed the amount of time the lights are revealed by the "Lights Out"
Motion Sensor.
- Changed how many lights are revealed by the "Lights Out" Motion Sensor.
- Added 7 New Faction/Job Finished videos.
- The Default Grand Champion/High Score Award Thresholds have changed due to the
2X/3X/4X Enemy shot multipliers increasing game scores significantly.
- Changed the default starting "Auto" Replay Level.
- Changed the default starting "Dynamic" Replay Level.
- Changed the default "Fixed Replay Levels"
- Changed the default "Grand Champion" and "High Scores" Levels.
- Fixed a bug where the Main Play background scenes were stopping the John Wick Background
Action Scenes from being displayed.
- Fixed a problem where, upon shooting the "Dance Floor" Arrow shot, a Job, Adversary Battle,
or Multiball Award was not being given.
- Added logic for the Continental Captive Ball to grow the Super Jackpot Value during
Deconsecrated Multiball.
- Added a Deconsecrated Multiball "Super Jackpot Grows" display effect.
27/06/2025
🐵 Donkey Kong introduced a barrel-hurling ape…
and a little guy named Jumpman — now known as Mario!
26/06/2025
🧠 ENDURANCE RECORD:
In 2015, a gamer played Qbert* for over 84 hours straight, setting a world record!
That’s 3.5 days on one game!
🤯 Could you last that long?
25/06/2025
🟨 DID YOU KNOW?
The very first commercially successful arcade game was Pong, released by Atari in 1972.
It was so popular, some machines overflowed with quarters and broke down!
12/05/2025
Wow... its a been a few weeks since we attended the GameLab event at the WA Museum Boola Bardip. We've been that flat out that we forgot to post photos!
We had an AWESOME day with heaps of visitors passing by to play retro arcade games and chat to us!
Here's some of the photos of the day! People loved it!
26/04/2025
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7/41 Holder Way Malaga
Perth, WA
6090