Obelisk Studio
This is a diary of development of Displacement game from Obelisk studio We have expertise in working with independent developers through to AAA game titles.
Obelisk Studio is the outsourcing unit and game studio, superior at creating assets for game, film and cinematics, high fidelity props and realistic characters. Our team of art directors and talented artists have more when 10 years experience in game industry and art.
19/04/2023
We updated our website to the new cool fancy version.
You can check it by the link below:
Obelisk Studio | Outsourcing Art and Game Studio Obelisk Studio is the outsourcing unit and game studio, superior at creating assets for game, film and cinematics, high fidelity props and realistic characters.
The development in progress. Here are demi-seasonal shoes.
12/11/2022
What are we going to surprise you with in our horror game?
We are fans of horrors, where the story itself excites us. Obelisk Studio works in the genre of hyperrealism. This format is excellent for horror stories.
In Displacement the focus is especially on the setting and the oppressive atmosphere of loneliness. Do not wait for simple screamers :)
We analyzed the horror genre in detail before we started developing the game. In our portfolio, there are a lot of works in the same style. Many years of working on various projects with similar graphics allowed us to develop a sense of taste and vast visual experience. That allows us now to work on our new product - Displacement.
However, we have references: Alien Isolation, Dead Space, Condemned, and Outlast. Let's take the best from them, shake (but not mix) and show you our vision of the perfect horror.
You will be scared to death
Displacement is a first-person horror game. As we are professionals in the creation of characters and graphics, a lot of attention will be paid to the facial animation and cinematic of the game.
We have been in the industry for a long time and try to follow the trends. So we chose Unreal Engine 5. It features a new GL technology and also allows us to make the graphics as detailed as possible.
03/11/2022
The development in progress. Here are demi-seasonal shoes.
03/11/2022
First of all, we are going to tell you about us. Who are we? What are we doing this project for?
Artem Dorokhin is our leader. He worked as a 3D generalist, but to move forward, he decided to study character modeling. And then he quitted and made it his job. The number of orders was growing, but the hours in a day were not increasing. That's how Obelisk Studio appeared.
The studio exists for two years. During that time we managed to work on Call of Duty. Vanguard, New World, Fallout 76, Love Death and Robots, and Dota2 cinematics. And our one more big project Sons of the forest will be released soon.
We have a huge experience in development and design. Artem has been working for more than 11 years and his colleagues for 8 years.
We want to make something new, to leave our mark on the industry. That is why we decided not only to work for hire but also to try ourselves in development. This is a good boost for the studio: we are jumping from the level of an outsourced team, which makes models for some games, to true game developers.
Hi there! This is a diary of development of Displacement game from Obelisk studio, which worked on such projects as Love Death & Robots, Fallout 76, Division 2, Dota 2, Far cry new dawn, Call of Duty: Vanguard, Sons of the Forest
Displacement is a story-based game, so we can not reveal the details of the plot. We will post here the development progress, talk about the aspects of production + interesting facts about the story (but won't disclose it).
Displacement is an action-horror FPS game.
Displacement is a world where the cold makes you go mad.
Displacement is a world of violence and mind games.
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