Bitty Big Studio

Bitty Big Studio

bitty ideas, BIG FUN! Independent Game Development Studio

09/25/2023

Pretty, right?

01/24/2023

Added a flashlight to the player mechanics. I have a few plans for it. Stay tuned for more updates.

01/24/2023

Dessert Dungeons is coming soon to Windows! Will you peruse down perilous paths to pie? Crusade across creepy caverns for cake?
More info soon here: www.bittybigstudio.com

-Art by OmelPixela

09/17/2022

Dessert Dungeons is an adventure game where the player must avoid traps, solve puzzles, and eat dessert treasures! Here is the introductory set of levels for teaching players the basics.

Photos from Bitty Big Studio's post 09/03/2022

I gave the MidJourney AI prompts from my game and this is what it came up with

09/02/2022

Today we have added attacks for 4 directions, vfx, and player animations to match the ground and air versions of left and right. Will make the up and down versions tonight.

08/19/2022

Working on some environment design for my upcoming game, The Light. This is The Foundry.

08/15/2022

This video is a quick update to show off the base movement of the main character for The Light. I use the Stencyl game development engine.
The audio in the background was made in FL Studio.
I worked out:
simple left and right movement
momentum states
variable jump height/button sensitivity
wall climbing
wall jumping
slope detection
and of course a visible animation state for each one

Follow me on Twitter
www.twitter.com/BittyBigStudio
Facebook:
www.facebook.com/BittyBigStudio
Play other games and projects here:
www.onbrandcreatives.com

08/13/2022

Some of these sword designs look awfully familiar...

07/31/2022

I'm still learning everything in my pipeline, but this is making me feel more confident. The shade is from my concept art. The design will likely go through a few changes and is a WIP

07/29/2022

It's a bit before the poor little fox's time.

BittyBigStudio on Twitter 07/28/2022

For more updates, follow me on Twitter

BittyBigStudio on Twitter “I still feel like this is good music for a title theme, and I know what I want the story to be, so it's a matter of time before I put it together. Here's this in the meantime ”

07/26/2022

Find a way to do the things you love.
Music ✅
Games ✅

BittyBigStudio (@BittyBigStudio) / Twitter 07/24/2022

Honestly, I just started with the goal of habit building, and he turned out pretty good.

BittyBigStudio (@BittyBigStudio) / Twitter Bitty Ideas, BIG Fun! Game development studio.

BittyBigStudio on Twitter 07/23/2022

BittyBigStudio on Twitter “Let's make breakout! My discussion today is, how do you guys decide on your own, unique spin, on classic game remakes? When do you decide on it? In my case, I was done with the visual design and decided, play twice? ”

07/17/2022

With a late start and a solid concept, we're ready to make this thing look pretty!

BittyBigStudio on Twitter 07/12/2022

In addition to the gridbased movement there's a system that calculates a precise next position for improved player experience.
https://t.co/b0T8prIGrw

BittyBigStudio on Twitter “In addition to the gridbased movement there's a system that calculates a precise next position for improved player experience. ”

07/10/2022

Gotta take breaks sometimes.
Also maybe I'll get inspired to put some unnecessarily difficult segments in?

07/09/2022

Just as important, if not more important, is the slogan. "Bitty Ideas, BIG Fun" a reminder to keep it simple, and explore an idea's potential.

BittyBigStudio on Twitter 07/07/2022

The build was really bugging me (pun intended). I found a solution.
https://t.co/zS9D8fRgef

BittyBigStudio on Twitter “The built was really bugging me (pun intended). I found a solution. ”

BittyBigStudio on Twitter 07/05/2022

The built in camera system for Stencyl was causing a jitter and it was really bugging me (pun intended) here's hoping I find a solution.
https://t.co/1ycLJ60Oyn

BittyBigStudio on Twitter “The built in camera system for Stencyl was causing a jitter and it was really bugging me (pun intended) here's hoping I find a solution. ”

BittyBigStudio on Twitter 07/04/2022

Before settling on the grid based/calculated next position hybrid movement system, we tried to make it simply with setting velocity and....
https://t.co/USVif0CGGd

BittyBigStudio on Twitter “Before settling on the grid based/calculated next position hybrid movement system, we tried to make it simply with setting velocity and.... ”

BittyBigStudio on Twitter 07/03/2022

For Frogger's animations, being a small 16x16px canvas meant using principals on a small and exaggerated scale.
Here's a simple 3 frame, 2 state hop animation.
https://t.co/t7yyUZVRrJ

BittyBigStudio on Twitter “For Frogger's animations, being a small 16x16px canvas meant using principals on a small and exaggerated scale. Here's a simple 3 frame, 2 state hop animation. ”

BittyBigStudio on Twitter 07/02/2022

For the Frogger Clone, we made a camera box. The box moves when the playerobject leaves its bounds. Camera Follows
I got the idea from Sonic the Hedgehog genesis era.
https://t.co/BDbdXM7XOx

BittyBigStudio on Twitter “For the Frogger Clone, we made a camera box. The box moves when the playerobject leaves its bounds. Camera Follows I got the idea from Sonic the Hedgehog genesis era. ”

BittyBigStudio on Twitter 07/01/2022

BittyBig has been working on a Frogger Clone, how does it look? :D


Follow me on Twitter

BittyBigStudio on Twitter “BittyBig has been working on a Frogger Clone, how does it look? :D ”

06/27/2022

We are BittyBig Studio! Follow us on Twitter

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