Robot Punch
02/22/2026
robotpunch.itch.io/ami
0.11 is out now. Includes a local LLM, so users can use a private model without any required setup. Just don't forget that Text-to-Speech data can/will still be routed to an eternal service, if you choose to use it.
Hotfixes for the bugs coming soon.
(Save = Save&Exit) !!!
Ami by Robot Punch Ami is a LLM driven NPC with longerm persistent memory that supports are wide variety of connection types.
02/21/2026
Soon, I’m going to push Ami v0.11. Just resolving some final issues with the build, now.
This is a where the project is today:
- New character model for Ami and a new spaceship.
- New option to use a locally packaged LLM, for offline, private conversations.
- New music.
- Dynamic Rapport System for OpenAI users.
Currently supports:
- OpenAI (gpt)
- XAi (grok)
- LM Studio (LAN and local)
- Ollama (LAN and local)
02/13/2026
Another night of organizing and planning work. Pre-production mode. Here's what I'm planning for the next two weeks.
Networking.
If it goes faster or slower than this-, we shall see...
02/11/2026
Tonight, I got a better idea of what kind of game I'm going to be making next. At the moment, I'm designing a tight gameplay loop on paper, before I start building in-engine.
I want to be sure this system is scoped correctly (small) and that I build a solid enough gameplay architecture that it can be re-used between games.
On the menu:
A multiplayer PC game, still in the vein of a horror + rogue-like gameplay loop.
First, I'll be setting up the network architecture and showing it off as I go. The next day or two I'll be organizing and preparing to build.
01/22/2026
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