Xaviant
Xaviant is an independent game development studio based in Georgia that is dedicated to creating games filled with adventure, discovery and intrigue.
09/24/2018
Our Director of Operations Josh Van Veld concludes his deep dive into The Culling/The Culling 2 with PCGamesN.
Managing The Culling community – “they felt they had no choice but to be toxic” Learning community management in the hardest of ways
09/21/2018
We spoke very honestly about our experiences with The Culling, The Culling 2 and being pioneers of a genre that has gone on to become a phenomenon.
What happened to The Culling 2 – “Whatever chance it had to flourish, we smothered” As the first standalone battle royale, The Culling could've led the genre.
09/14/2018
The Culling: Origins' free-to-play relaunch is today Fresh start.
07/18/2018
We owe you an explanation and an update as to what the future holds for our studio, and The Culling
A Message From Xaviant Xaviant Director of Operations Josh Van Veld addresses the current state of the studio and the future of The Culling.
03/17/2017
We're partnering up with our friends at Bundle Stars and PCGamer to give away 50,000 Steam Keys!
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11/21/2016
Humble Unreal Engine Bundle Pay what you want for Unreal Engine games and support charity!
06/27/2016
Save big and get : Battle Mage in ' brand new !!
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04/13/2016
We spoke with Gamasutra about what it takes to create a community-driven game.
Making a battle royale for players and viewers alike in The Culling "Games have always been watchable--not just playable--entertainment," says Josh Van Veld of Xaviant Games. "Twitch and YouTube capture that same vibe of sleepovers with friends, up late playing video games."
As some of you may have heard, Xaviant has gone through a change in size and structure today. We said goodbye to many of our friends and colleagues and wish them the very best.
Why did we do this? It became clear after the last game that the kind of investment we made is simply not sustainable. Despite all the passion and emotional drive you might have on a project you still need to be financially viable. To that end we have brought the studio to a size where it is more manageable, nimble and better suited to make a game that can be deemed a financial success.
Those of us remaining are very excited about what this means for the future despite feeling sad at no longer being able to work with all of the friends we have made. Keep your eyes here though and we will inform you of our new plans when we can. Until then keep our friends in your thoughts and if you know of opportunities, please reach out to them.
Michael McMain
CEO, Xaviant
01/08/2015
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