Game Anim
Website on video game animation - since 2005. Since 2005 he has kept this blog to share articles on video game animation.
Website of Jonathan Cooper - an award-winning video game animator and author with a consistent track record of shipping successful games in a variety of roles, from in-game and cinematic animator to lead and director positions, with a focus on creating unforgettable experiences. He has presented at the Game Developers Conference (GDC) in San Francisco and other conferences across Canada and the UK, and holds a Bachelor’s Degree in Design related to animation.
12/09/2025
Happy National Video Games Day 😎
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19/04/2025
Tekken 8 Muscle Deformation
Tekken 8 Muscle Deformation Backbone Studio’s Kentaro Fukumoto () showed off the joint-based RBF (Radial Basis Function) muscle solution for Bandai Namco’s Tekken 8 during a CEDEC24 showing in Japan …
15/12/2024
Monster Hunter: Wilds - Mocap Demonstration
Monster Hunter: Wilds - Mocap Demonstration - Game Anim Capcom recently gave a press demo of mocap streamed to their RE Engine in realtime at their Osaka offices. On hand were Monster Hunter: Wilds lead player animator Hiroya Sasaki, lead enemy animator Kenji Yamaguchi, and animator Naohiro Taniguchi. The actors being directed were Daichi Miura and Masat...
Minecraft Legends - Building A Unique Animation Style True To Minecraft https://www.gameanim.com/2024/09/25/minecraft-legends-building-a-unique-animation-style-true-to-minecraft/
16/09/2024
Unreal Engine 5 - Animation Tools
Unreal Engine 5 - Animation Tools - Game Anim Epic have added major support for creating animation within the Unreal Engine over the last few months, and have given several presentations about the features at the recent Unreal Fest 2024 in Prague. Here they all are listed below, beginning with a breakdown of Epic’s incredibly generous free Ga...
Final Fantasy XVI - Cinematic Production
New Tales From The Borderlands - Automated Cinematic Pipeline
The Making Of Forspoken Cutscenes
Animating Spider-Man 2
13/06/2024
Larian Cinematics: A Top-Down Look At Our Bottom-Up Approach In Baldur's Gate 3
Larian Cinematics: A Top-Down Look At Our Bottom-Up Approach In Baldur’s Gate 3 In this GDC 2024 talk, Larian Games’ cinematic director Jason Latino () discusses the realities of making a game at the scale of Baldur’s Gate 3, forcing a change in tools, …
02/06/2024
Interview With Metal Gear Solid (1998) Motion Director - So Toyota
Interview With Metal Gear Solid (1998) Motion Director – So Toyota Motion director So Toyota, who worked on Metal Gear Solid 1-4, discusses the animation of the original Metal Gear Solid (1998).
07/05/2024
Game Animation Fundamentals For Everyone
Game Animation Fundamentals For Everyone From last years’ Sumo Games internal Sumo Developer Conference, this talk by Timbre Games’ principal animator Candace Debacker () highlights how my proposed 5 Game Animation …
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